Darknoon Code & Art

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fri, october 12th, 2007

3D-Design Documentation

I put up some documentation for what I’ve been working on in my 3D-Design class at Lewis & Clark college. Lots of design elements so far, working with wire, paper, and now paperboard.

mon, september 17th, 2007

Paisley Paramecium

Okay, so a cool t-shirt would not ordinarily be news, but this one in particular rocks. It looks at visual forms as organisms under a microscope, which is similar to what I’m doing with organics. Perfectly design and geeky. Anyway, I should probably order one soon because they’re undoubtedly going to sell fast.

Paisley Paramecium

I heart threadless.

tue, september 11th, 2007

iPhone Deathstar

Okay, so Apple isn’t exactly the evil empire. However, I do sense the jubilation as the iPhone has been unlocked in a way that is meaningful to the masses: a free release of software.

Gizmodo’s post is a bit overly hyperbolic, but I think this might be the time to get myself one of those juicy iPhones. Sweetness. I have a planned app that I would really like to see on the iPhone. Now, I’m just waiting for a good toolchain and… an iPhone.

Since I’m going to be in Sénégal next semester, I don’t want to owe a nice $60 chunk of change each month that I’m gone. Thus, I don’t want the ATT service, which doesn’t have decent plans for short-term solutions.

 

sun, september 09th, 2007

Sketch trees

I did this while I was bored at work. Maybe someone finds it interesting. More of a stepping stone to getting a better “sketch” look.

sun, september 09th, 2007

Not just another faucet

Okay, looking online for something, I found this sink. The design is great, taking the given component and brining in an unexpected influence that makes a faucet that really departs from the norm.

sun, september 09th, 2007

Washing Accretion

Okay, emerging from some experiments that I’ve been doing into organic forms, I created this program. It takes a long time to render because of the watercolor-style wash on the background, for which, a lot of blurring and stuff must be computer, none of which is currently on the graphics processor due to the limitations of processing.

Low-Res Movie:

I suggest that you check out the high-res version (Quicktime H.264, 9.5mb), though, as a lot of detail is lost in the web video conversion.

fri, august 10th, 2007

Playing around with Particles

thu, june 07th, 2007

Organics 0.5.1


An incremental update provides improvements:

Please use responsibly.

thu, june 07th, 2007

New Webpage Engine

New webpage based on Tense Log. It took a bit to figure out how to put it in single blog mode, but now it’s working great. I had to mold my HTML into their template, which didn’t give me as much control as I would have liked. However, it seems to be under control now. I’m just wrapping up the CSS for the layout.

This should mean actually updating my webpage! Yay!

tue, june 05th, 2007

Organics Released to Public!

The first public showing of Organics, a project that I’ve been working on for a couple of months, is upon us!
It’s an exploration of organic forms using recursive code and pseudo-random number generation.

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© 2007, Andrew Pouliot aka darknoon, in Portland, OR
Title set in "I Cone" by SMeltery / Jack Usine
Created with Tense Log 2.1 beta 2