Last week, in Peeking Into iPhone Apps, I talked about the process by which the contents of an App bundle can be read and deciphered. In this post, I’m going to take a look at one application in particular: Classics.
While there have been blog posts about designing Classics, I wanted to know about its implementation, so I did a little research.
Ever seen an interesting effect in a third party app and wondered how it worked? Want to check out how another app stores its resources? Here’s the step-by-step on how to go about doing it.
Just wrapped up over at Jive, who hosted the iphonedevcamp pdx satellite. It was great to be able to participate in the conference despite being up here.
Us pdxers developed an app to procedurally generate wallpaper images.
I presented it, but the presentation was difficult as I couldn’t see the audience or hear anything and we had [...]
I will be giving a semi-public demo of Propagate today at iPhoneDevCamp 2 Portland somewhere around 3pm.
If you’re interested in beta testing, I suggest attending.
Okay, the old darknoon site was great for just me and some small code projects, but the next step for darknoon is going to be much bigger. That starts here.
I redesigned the webpage with cues from Apple and the current status quo among Mac and iPhone developers to inform my design style. Simplicity, materiality (textured metal), space, [...]
My handy countdown clock tells me that there are less than 10 days until the July 11th release of the iPhone 3G, and more importantly, the iPhone 2.0 firmware.
Yay / eep, time to start beating the elves to get them to code faster so I’ll have Propagate ready by then!
[UPDATE: heh, looks like propagate took [...]
A great example of visual algorithmic design in the vein of clever old advertising. very clever.
I wonder if The Nonist’s posting about The Graphis annual ‘57–’58 had anything to do with it.
Tetracyts from brew on Vimeo.
So, I’m finally back from my travels, which means programming. I’ve been away from the ol’ keyboard and Xcode for four months, and in the meantime, the iPhone SDK has come out. Time to get cracking.
First item, I ported yellowtail to the iPhone SDK. Was ok, though OpenGL ES seems to lack GL_QUADS, which is [...]