Peeking into iPhone Apps
Ever seen an interesting effect in a third party app and wondered how it worked? Want to check out how another app stores its resources? Here’s the step-by-step on how to go about doing it.
Ever seen an interesting effect in a third party app and wondered how it worked? Want to check out how another app stores its resources? Here’s the step-by-step on how to go about doing it.
A great example of visual algorithmic design in the vein of clever old advertising. very clever.
I wonder if The Nonist’s posting about The Graphis annual ‘57–’58 had anything to do with it.
Tetracyts from brew on Vimeo.
So, I’m finally back from my travels, which means programming. I’ve been away from the ol’ keyboard and Xcode for four months, and in the meantime, the iPhone SDK has come out. Time to get cracking.
First item, I ported yellowtail to the iPhone SDK. Was ok, though OpenGL ES seems to lack GL_QUADS, which is [...]
I heart QC. Using the plugin I posted before with zoom blur. Scale down before applying blur for decent performance.
As promised, though a bit later than I was expecting, is the plugin I used to perform Yellowtail from within Quartz composer. I’m not sure that the way I’m doing rendering is the “right” way, but it certainly works for what I did. It would be nice to figure out how to do antialiasing….
Requires Mac [...]
Okay, another day, another port of Yellowtail. This time, I ported the algorithm to Quartz Composer. I wrote a custom plugin, now an official API as of Leopard. It’s a pretty straightforward port to plain C of the original Java code, versus the re-implementation that I did with the javascript version.
There are some slightly kludy [...]
I hope that google’s efforts with android will make possible real competitors to the iPhone.
Of course I love my iPhone and plan to do as much development for it as possible when I get back from Sénégal next summer, but I think that it is a good thing that Apple will not just be left [...]
So, in the course of exploring what the canvas tag can do, I’ve been pushing browsers to their limits and (sometimes) beyond. I’m going to start saying thanks for all the hard work that the webkit devs have been doing by submitting some nice bug reports!
The first is this one about a somewhat obscure canvas-rendering [...]
I’m working on a canvas tag port of yellowtail for processing.
Check it out, though only works in Safari for the moment.
Update (3 November):
Code has been much improved. Actually looks like yellowtail now! Also, should be compatible with Safari 3 (it seems to be picky about calling beginPath() and closePath(). I just downloaded Firefox and will [...]
I put up some documentation for what I’ve been working on in my 3D-Design class at Lewis & Clark college. Lots of design elements so far, working with wire, paper, and now paperboard.